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/tg/ - Traditional Games


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24899446 No.24899446 [Reply] [Original] [foolz]

About to be running my first game of Dark Heresy with a group that knows nothing about 40k lore. I don't feel like boring them with an hour of lore talk, so what's about the most your average acolyte would know / be taught about the world around them?

>> No.24899468

emperor good
aliens bad
chaos bad



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24899432 No.24899432 [Reply] [Original] [foolz]

I'm fed up with the "frozen north tribesfolk barbarian" thing. I'm going to play a Zulu/native african inspired barbarian as my next character.

Thing is... i don't have any such character pics except this one. Help a fa/tg/uy out will ya?

inb4 >>/r/

12 replies omitted. Click Reply to view.
>> No.24899516
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24899516

>> No.24899529

>>24899490

Considering the pic is called "kunoichi_yumi_2", I think it's implying that she's an ninja. Or something.

Still, I agree. God fucking dammit.

>> No.24899539
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24899539

>>24899511
I redact my previous statement. Next character will be a big booty murmillo bitch.

>> No.24899548

>>24899529
Again, it's kunoichi. That's a reference to how female ninja have one extra hole to use
You can't seduce a guard with hairy legs.

>> No.24899554
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24899554



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24899409 No.24899409 [Reply] [Original] [foolz]

So, I'm going to be doing my first campaign soon, and I was wondering, what are some good house rules some of you dms have come up with.

I was in a game where someonewouldnt allow us to be evil, I dont like that just cause it limits character creation.

>Good House rule tip thread for dming

7 replies omitted. Click Reply to view.
>> No.24899525

Shields Shall Be Splintered-
At any time, a player may sacrifice his shield to cancel the damage from a single attack. They have to narrate how it broke.

Best one all round. Shields become an actual thing rather than a +1 AC.

>> No.24899530

>>24899481
If you have to ban alignments, you need to find a better group. People need to understand the third axis on the alignment scale.

"On your side" and "Against you".

One of my favorite PCs is a LE vampire fighter. Funny thing, the party trusted her more than the Paladin because she wasn't spouting her dogma, and her manipulations were much more subtle through excessive use of domination.

>> No.24899553

>>24899519
Uh, old school doesn't require learning checks.
Do not denigrate my favoured system type or I will feel sad.

>> No.24899562

Always refer to rule 0: Your job as the GM is to make sure everyone has fun and the game keeps moving, this may mean you making final calls on things or quashing a player's stupid shit. Just because one guy's idea of fun is to derp around, doesn't mean the group gets to suffer for it.

-Make your players develop their characters, and help them with it.. A well-written background can provide advantages and disadvantages to certain scenarios, especially social encounters.

>I was in a game where someone wouldn't allow us to be a 12-years-old half-fae catboy. I don't like that just because it limits character creation.
-If you have a vision for your campaign, enforce it. If there are no Thri-Kreen in your game, no one gets to be one. If there are no psionics, no one gets to be one.

-Don't pull punches, and make death a real possibility. There's no fun if the players know they have GOD MODE from level 1

>I was in a game where someone wouldnt allow us to be evil, I dont like that just cause it limits character creation.
-Don't worry about alignment unless you're using a system that uses it mechanically. Strictly speaking, the reason to curb/limit alignment is because characters of opposing alignments SHOULD come into conflict with each other, and how could the group possibly save the day when they're trying to stab each other in the back? Furthermore, I would only trust about 10% of the players I've played with to operate in an All-Evil campaign, as the average player's idea of "evil" is a murderous, raping manchild.

>> No.24899568

I use Old School Hack's awesome points in every game now.



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24899349 No.24899349 [Reply] [Original] [foolz]

In your next fantasy game, why not have a village contain a famous tailor who can craft clothing from live monsters, if you are daring enough to capture and transport them from one of the local area dungeons?

4 replies omitted. Click Reply to view.
>> No.24899413

Because I still remember that fucking fetishistic living armor made out of slime that eats your shit. Goddammit.

>> No.24899429

>>24899349
I would kind of like this idea if I didn't feel you were getting off on it. Legitimately a beholder glove or helm would be pretty cool.

>> No.24899531

Waaaaitwaitwaitwaitwait.

Why do we think he's getting off to it again?

>> No.24899564

>>24899531
Because living bodysuits are pretty /d/. Internal tentacles/full body stimulation, etc. You get threads about it now and then.

>> No.24899578

>>24899564
A shame, because I like the idea of organic symbiotic armor.



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24899296 No.24899296 [SPOILER]  [Reply] [Original] [foolz]

Are you prepared?

>> No.24899323

I throw a pokeball at it!

>> No.24899332

>>24899323
1 d20 roll.

>> No.24899357

>>24899332
20

>> No.24899394

>>24899357
mouth critical, the monster ate it.

>> No.24899396
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24899396

I cast Headbutt.



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24899212 No.24899212 [Reply] [Original] [foolz]

It's Saturday Morning!

28 replies omitted. Click Reply to view.
>> No.24899571

Well, finally got my laptop fixed, hopefully next saturday I'll be running RHI and starting the discussion for Primordial Civ South. In the meantime, though, I've got my final college presentation in about 72 hours. Wish me luck guys.

>> No.24899576

>>24899558
>they need direction.
Then give the character a motivation, but otherwise? Build for a sandbox campaign. Yes, have things available for arcs and storylines, but don't EXPECT people to fall into place. Build a thousand hooks and stories, and they are bound to find one.

>> No.24899580

>>24899558
At the risk of arousing the ire of the many people who kneejerk to its mention, that seems to be one of the main problems BFQ is facing.

If Femcock actually slapped her playerbase into some sort of order every now and again they wouldn't spend thread after thread herping and derping about a dozen different inane plans which never get done because every time a consensus is reached, someone vetoes it.

>> No.24899583

>>24899570
That's why no one enjoys quest threads, right?

>> No.24899585

>>24899551
I guess I'll figure alchemy out along the way. Kinda want to take the Diverse route on it and not have existing elements. Create my own that have similar effects.

Castles already planned! But creating stuff specific for dungeons like traps I haven't thought off.



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24899184 No.24899184 [Reply] [Original] [foolz]

>Combat ends
>Ask everyone to roll perception
>No matter what they roll tell them "Combat is over"
Good dick move or bad dick move?

3 replies omitted. Click Reply to view.
>> No.24899248

>>24899205

To add onto that, if the purpose is to make players paranoid, you'd have to both set a precedent for enemies occasionally jumping the party right after combat, and secondly you'd have to use some more in-universe terms. For example, instead of saying, "Combat is over", say, "You don't see any more enemies." There's a difference between the two, as the first one just seems redundant whereas the second one gives a feeling of doubt that the players can't act upon because they don't have any reason to act upon it in character.

But again, it only works if there ever comes a time where there are actually more enemies after combat. If someone notices more enemies once, or they fail the roll and get jumped rarely, that'll be enough to keep them on their toes.

>> No.24899266
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24899266

what a cool and inventive trick. you are the most clever DM I have ever seen
>yfw pulling off these master ruses

>> No.24899292

Oh good. Please, make summer end already...

>> No.24899377

>"You look around the room. There is a bookcase, though there are only a few books left on it, a couch behind a small table, a stairway to the upper floor, a young girl, a fireplace and a door that looks like it leads to the basement."
>"What is the girl doing? What does she look like?"
>"Did you see a girl? Roll perception."
>Player rolls, you roll.
>"Maybe you're seeing things, there's no girl here."

Dick move or no?

>> No.24899418

>>24899377

a good, if old, plot hook...
something foul is afoot...



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24899148 No.24899148 [Reply] [Original] [foolz]

I want to share a homemade system with /tg/ for advice and criticism, but I'm afraid someone might steal it. Also, I don't want to just hand it out for free if I can make some sort of profit off it, like adfly links or banner ads on a download site. I'm not being a greedy dick here but I am near-homeless levels of fucked economically so every little bit helps.
wat do?

>> No.24899225

>>24899148
Man, keep your pantaloons on. Just host it somewhere and get that little dosh from the adverts. Personally I don't care about few ads here or there, but on the other hand, I'm using adblock.

If it's good enough people will download it out of interest.

>> No.24899227

>>24899148
If it's good, we'll all copy it, hands down.
If it's not perfect, we will laugh at you.
If you think you can make money with this, you are mistaken.
If you think it's good enough to be stolen, you probably overestimate your capabilities.

Show it, await our verdict and live with the consequences or get lost.

>> No.24899402

Will upload in a moment, using adfly. Bear with me.



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24899134 No.24899134 [Reply] [Original] [foolz]

Oi, Gitz!

It'z Mad Mek Molotov 'ere again!

I'm wantin' yer bitz an' gubbinz that yer find ter put in me Skrap Book, so get findin', an' get postin' ya Squig 'erders!

>> No.24899176
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24899176

>wez kant stop ere thiz iz nidz country!

>> No.24899238

Where da 'ell'z everywun got ter?!

Get back 'ere and gimme more gubbinz!

>> No.24899262
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24899262

Roight, 'as you got a lie-senz for all dem bits?

>> No.24899269
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24899269

>> No.24899275
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24899275

>>24899262
S'right 'ere!

DAKKA DAKKA DAKKA!



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24899073 No.24899073 [Reply] [Original] [foolz]

I'm having a problem. I've gotten some nice custom bases from Micro Art Studios for my Malifaux figures, but a lot of them have the metal bit at the bottom so they slot into their plastic bases nicely. However, my custom bases obviously don't have a space for slotting them into, how do I go about getting rid of this little slot thing?

>> No.24899109

>>24899073
cut it off with clippers like you would any other part. File the connecting area (front foot in this case) flat from any bits left from cutting to get a better surface, use strong glue and maybe pin if wobbly.

>> No.24899118
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24899118

Snip with clippers, file flat, drill hole in foot/feet and base, pin together.



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24899070 No.24899070 [Reply] [Original] [foolz]

I decided to make a large tileset for roll20 so I can make levels and throw players in.

>> No.24899278

>>24899070
Good decision. Carry on citizen!



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24899044 No.24899044 [Reply] [Original] [foolz]

No LARP thread.
Shameful display.

Got my sleeveless gambeson today just in time for an event tomorrow. Fits perfectly.

On another note: I own a 1-hander sword, but it's gonna be a long while before I can get another weapon or a shield. In the mean time, any tips on fighting lightly armoured and with just a sword and a spare hand effectively? Or is sword+board/dual wield/2hander always going to beat me no matter what?

>> No.24899415
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24899415

>> No.24899493

>any tips on fighting lightly armoured and with just a sword and a spare hand effectively?

It all depends on your larp's rules, but yeah, you're likely at a heavy disadvantage fighting someone 1-v-1 and should just try ganging up on opponents with your friends.

If you can lunge and thrust at your LARP, you might have a chance, but since that's not likely I can only recommend that you just employ sound tactics against people, and there is no more sound tactic than three people ganging up on one.



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24899038 No.24899038 [Reply] [Original] [foolz]

One of my players wants to play a sentient cat.
He took an edge (basically a feat) to say that he's a noble, it says that you need to collaborate with the DM. I told him that a cat can't be a noble, and he's arguing about it.
I don't want to sacrifice the integrity of the world by having a cat as a noble.

40 replies omitted. Click Reply to view.
>> No.24899523

>>24899470
The loyal servant thing could work.
The cat could play it as being the pet of a noble when it's actually the other way around and the servant poses as a noble in his stead.

>> No.24899524

>>24899470
I have proposed 1,2,4 to the player.

I don't like the idea of portraying cats as more intelligent than they are, since cats are stupid. So it would be more like: >>24899135

>> No.24899538

>>24899318
Because you can't have fun applying a little bit of common sense right?

>> No.24899552

>>24899524
One thing that I forgot to ask that is very important: Can the cat talk? The cat is sentient, but if he can communicate, then it's perfectly reasonable to assume that being able to learn new ideas through communication that the cat COULD become intelligent.

Mind you, his moral compass would probably be a bit warped being a feline where you eat your dead sometimes and the like.

Either way, I still think noble amongst cats could work. Mind you it would really suck if there are any rogues in your party, an army of stray cats following their leader would be pretty hard to hide.

>> No.24899572

>>24899552
The PC is intelligent, he is an awakened cat.

Other cats can't really become intelligent.



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24899035 No.24899035 [Reply] [Original] [foolz]

So, for the first time in quite some time, I actually have the funds to purchase a hard copy of a rulebook for a RPG (even the more expensive yet in-print ones like the fantasy flight textbooks).

I've been eyeing a few, Shadowrun, Deathwatch, and Rogue Trader, though my knowledge is somewhat limited on each of the games and due to school obligations, I've not got the time to read though a torrent of each of the core rulebooks (I read kinda slow, it would take a good chunk of a day for just a couple hundred pages).

So, my most elegan/tg/entlemen, I ask of you for a simple list of what you believe to be pros and cons to any or all of these listed books, or perhaps even ones tangentially related in terms of tone/style that i'm not aware of so that I might make a more informed purchase.

The few pros and cons I've garnered from my cursory examination of the core books include:
>Shadowrun
>Pros
Setting visually pushes my geek buttons of cyberpunk aesthetic/tech and fantasy races.
It's a very very interesting setting as a result of the mishmash of fantasy and cyberpunk
I like the espionage focus, as it forces me as an aspiring dm to get creative with level design, and it forces the players to be creative with their abilities
>Cons
My rpg experience is limited, so I've only ever played with d20 systems, making the transition odd, but it seems to be at least kinda similar to magic casting in WHFB, and I'm more than willing to learn.
I've not read into the rules much, so I've no idea how well they work.

Other 2 in the next post:

And again, Feel free to talk about other systems similar to this, I just want some opinions and options for a purchase

>> No.24899133
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24899133

>>24899035
>Deathwatch
>Pros
Its fun to power fantasy as space mehrehns every now and again.
Chapter creation allows some amazing diversity
Because you are a part of the inquisition, you can do shadow-runner esque work (to an extent), or just space-marine it up all up in some xeno faces. Even Diplomacy.
Because deathwatch is ordo xenos, its practically mandatory that there's some nice variety in alien species to deal with (I like species variety. Its just nice to add variety)
I could totally run this shit as Battlefield: Bad Company if i wanted to.
>Cons
My experience with the d10 system was poor, to say the least. DM was first-timing a non D20 system (decade of experience my ass), so didn't get how it worked, and it kinda crashed, hard.
As a result, I really don't quite know how the system works, and am skeptical as to how well it supposedly works. I'd be willing to learn though
Its a big universe to get into, and it's difficult to discern fan-exaggeration from setting cannon. Though, this can be settled.

>Rogue Trader
>Pros
40k, but HIGH ADVENTURE!!
Practically demands fun quirky characters
Can justify any sort of game I want, from event horizon to road to el-dorado.
Don't need to worry about the big setting, as more lighthearted games in this system I can just go with what's more fun at a given time.

>Cons
Ruleset as mentoned above. Lots to dig into, and I don't quite trust the d10 system.

Basically, universal cons in retrosepct
>Big universe to get into
>New ruleset to shift to
>Don't know how well the rules work of if a previous edition was better/soon to be released later edition was better.

And this is just off of the top of my head. Please expand upon, confirm, or refute these perceptions, and add your own Pros and Cons. I'd like to hear opinions before I buy.

>> No.24899261
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24899261

Bumpin'

I'd really like to hear your guys' opinions on these systems.

>> No.24899404
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24899404

Anybody?
I don't have the kind of consistent income that allows me to just get one, decide I dont like it, and get another. Not at this time.

Can I please get some information/opinions on these systems?



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24898985 No.24898985 [Reply] [Original] [foolz]

The 5th ed rulebook gives a timeline of an average Tyranid invasion and marks the final stage at "30 chronosegments". A Chronosegment is a 1000th of a year, or 8.5 hours.

So a Tyranid invasion takes a little over 21 days to strip an earth-sized planet of biomass, atmosphere and oceans.

Is it even possible to stop a Tyranid invasion without massive orbital interception, space defenses and fleet support? The speed and scale is insane, I imagined it took them years to do a single planet from start to finish.

1 replies omitted. Click Reply to view.
>> No.24899045

>>24899031
But the Blood Ravens traveled through the warp dozens of times during the game. It must have been more than 21 days.

>> No.24899054

>>24898985
>Is it even possible to stop a Tyranid invasion without massive orbital interception, space defenses and fleet support?
generally no. A really heavily armed fortress world might be able to scrape through, but its not likely.
Even Macragge itself barely survived and it had massive amounts of fleet support as well as several guard regiments, some titan legions and the whole ultramarines chapter on the ground.

There as also another timeline in some fluff that came with a nid terrain article that had the hivefleet invade and strip a world in 80 days, during which they removed ~12% of the planets mass.
It might still be on web archive I'll see if I can find it.

>> No.24899089

>>24899045
warp jumps over such short distances are really quick, we're talking hours not days.

>> No.24899103

>>24899054
http://web.archive.org/web/20060429152846/uk.games-workshop.com/tyranids/tyranoforming-worlds/1/

the article i mentioned.

>> No.24899151

>>24899103
>http://web.archive.org/web/20060429152846/uk.games-workshop.com/tyranids/tyranoforming-worlds/1/

Wow. Thanks Anon.



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24898935 No.24898935 [Reply] [Original] [foolz]

Rolled 2, 1, 2, 1 = 6

Didn't see one in the catalog. BLOODP.O.U.C.H thread?

http://1d4chan.org/wiki/Rob_Liefeld's_BLOODP.O.U.C.H

>> No.24898944
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24898944

Rolled 3, 2, 6, 1 = 12

>>24898935
>COLDCOLD or COLDBLADE
>or BLADECOLD

I can live with it.

>> No.24898957
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24898957

Rolled 1, 6, 3, 4 = 14

>>24898944
>ULTRAHAMMER

Although that's a little more badass.

>> No.24898964
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24898964

>>24898957
ICECLAW and COLDBLADE could team up, I guess.

>> No.24899077

I am watching and reading intently. is there any more to this system?

>> No.24899112

>>24899077
Did you even read the first post? You can download it there.



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24898934 No.24898934 [Reply] [Original] [foolz]

Lets talk about something that does not usually appear in medieval based fiction & fantasy: Naval Combat.

I honestly have no idea about naval combat in the medieval ages in Europe.

Let's limit this scope to around 700's-Early 1500's in Europe, peeps. Western Asian navies can participate too due to mingling with European naval tradition in the Mediterranean. Let's not go into Asia peeps since I'm pretty much familiar with how Naval combat works in Asia anyway, but if you wanna discuss about water warfare in that part of the world then respectfully please, make another thread.

tl;dr how did Yuropeens fight with ships???

Pic related sorta appreciated that GRRM did naval warfare in his fantasy work.

>> No.24898988
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24898988

>>24898934
Northern European seas = Cog users
Southern Europeans/Mediterranean = Galley users

Tactics: in northern European seas: boarding based combat.

Southern European seas: same as the above, but with more ramming and the inclusion of missile warfare.

1500's Everyone gets cannons and begin to fire at the everliving shit at each other.

>> No.24899056

>>24898988
Look at this picture.

Northern European naval ships possess fighting towers to aid in boarding.

>> No.24899062
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24899062

>>24899056
fuck my picture.

>> No.24899119
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24899119

Galleys are perfect to range missile troops upon the deck, specially with some possessing raised fighting decks.



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24898918 No.24898918 [Reply] [Original] [foolz]

I'm making an Echani martial artist in an upcoming Star Wars game, and I come here with a question: What's the best martial art for turning into an awesome fictional space martial art?

Bonus points for style over substance. No MMA manhumping.

9 replies omitted. Click Reply to view.
>> No.24899297

>>24899166
That, was fucking brutal. Also, near the beginning with the mid-air feint kick was awesome.

>> No.24899308

>>24899297

You should watch the movies. Not genius or anything, but the fights are good and they're decent brainless entertainment. No Undisputed 1 though, it's a bit shit.

>> No.24899381

Would that be BEAR HANDS-type martial arts or something that can eventually be put to use behind a lightsaber?

anyway krav maga:
http://www.youtube.com/watch?feature=player_detailpage&v=Fz3b4kd7Dt4#t=32s
it's a very brutal looking modern self defence martial art that focuses on incapacitating a foe as quickly as possible but the throws and grabs in it still seem pretty theatrical.

http://www.youtube.com/watch?v=i1B5FuYxfgo
Plus who doesn't like "wait a minute, what just happened there?" moves?

>> No.24899428

>>24899183
I know, Echani is a martial art, used by the Echani people. I just have no idea what it's like, or how to describe it. Will look up that one you mentioned though.

>>24899381
Unarmed preferably, though something that could theoretically mix with a blaster and pistol whipping would be cool.

>> No.24899549

>>24899428
Echani is basically space kung fu. By a similar notion, the Baran Do sages I picture practicing what amounts to Shaolin kung fu.



File: 113 KB, 477x357, Pepsi.jpg [View same] [iqdb] [saucenao] [google] [report]
24898880 No.24898880 [Reply] [Original] [foolz]

Alright /tg/ I've always understood 40k lore pretty well but one thing that has always fucked with me is the star charts.

Basically all I know is the Milky Way galaxy is divided into 5 Segmentum's, I was wondering if any anon had like a full detailed map of the 40k Milky Way?

>> No.24899156

>http://www.dakkadakka.com/gallery/110555-Galaxy.html

>> No.24899220

>>24899156
>http://www.dakkadakka.com/gallery/110555-Galaxy.html
Yeah I found things like this annon, been trying to find a nicely detailed map of all races all worlds



File: 76 KB, 676x400, imperial-armour-12.jpg [View same] [iqdb] [saucenao] [google] [report]
24898861 No.24898861 [Reply] [Original] [foolz]

imperial armour 12 the fall of orpheus

I'm looking for the illustrations in the interior .... please if anyone has.

AND I'm looking for character profiles Minotaurs.




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