So, for the first time in quite some time, I actually have the funds to purchase a hard copy of a rulebook for a RPG (even the more expensive yet in-print ones like the fantasy flight textbooks).
I've been eyeing a few, Shadowrun, Deathwatch, and Rogue Trader, though my knowledge is somewhat limited on each of the games and due to school obligations, I've not got the time to read though a torrent of each of the core rulebooks (I read kinda slow, it would take a good chunk of a day for just a couple hundred pages).
So, my most elegan/tg/entlemen, I ask of you for a simple list of what you believe to be pros and cons to any or all of these listed books, or perhaps even ones tangentially related in terms of tone/style that i'm not aware of so that I might make a more informed purchase.
The few pros and cons I've garnered from my cursory examination of the core books include:
>Shadowrun
>Pros
Setting visually pushes my geek buttons of cyberpunk aesthetic/tech and fantasy races.
It's a very very interesting setting as a result of the mishmash of fantasy and cyberpunk
I like the espionage focus, as it forces me as an aspiring dm to get creative with level design, and it forces the players to be creative with their abilities
>Cons
My rpg experience is limited, so I've only ever played with d20 systems, making the transition odd, but it seems to be at least kinda similar to magic casting in WHFB, and I'm more than willing to learn.
I've not read into the rules much, so I've no idea how well they work.
Other 2 in the next post:
And again, Feel free to talk about other systems similar to this, I just want some opinions and options for a purchase