Since I get good ideas from others' campaigns, I will share mine in hopes of a smar/tg/amer finding something they can use. I am currently running two campaigns, one 2e S&P, the other 1e2e S&P is called Blackstone, after the capitol of the small Human kingdom that is the base of operations. At a high level; In the ancient (pre-metal weapons) past Humans and Dwarves were from the great Southern Continent and were enslaved by the Drah, a race of Elves who used innate magic to dominate all around them. One Human, however, learned how to perform magic as a skill, not an inborn ability, and 'invented' formal magic. After years of passing this knowledge in secret, growing a core of magic-users, they also found that hidden clans of free Dwarves had developed news types of flint tools. In a bloody rebellion the Humans and Dwarves threw down the Drah, who fled into the depths of the earth to escape annihilation, using magic to change their skin to hide better in the dark. ** This is the game-world reasoning behind limits on levels of magic-user for non-humans; to anyone but a human 'formal magic' is alien, a skill they can only approximate.cont
>>14738324You've never watched Princess Mononoke?