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/3/ - 3DCG


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File: 64 KB, 750x563, 1707573418813828.jpg [View same] [iqdb] [saucenao] [google]
981764 No.981764 [Reply] [Original]

I bought a 4090 to do 3D but apparently physics simulations use processor exclusively. What the hell man...

1 replies omitted. Click Reply to view.
>> No.981771

>>981764
Only blender is dumb enough to use Processor. This is why we keep saying to abandon blender.

>> No.981773

>>981768
Cris could not afford a 4090 in his lifetime

>> No.981774

>>981771
The problem is that modern graphics cards were never designed to do graphics. They were designed to mine crypto and for AI, so to use them to do graphics, it's really hard.

>> No.981775

>>981773
Cris' family could buy you.

>> No.981777

>>981775
Go away, Cris



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981736 No.981736 [Reply] [Original]

hey guys. just made my first 3d model. let me know what you guys think of it :)

1 replies omitted. Click Reply to view.
>> No.981742

>>981736
looks pretty retro cgi 90s studio ghibli. do you have any retro cgi 90s resources and tutorials? ps1 lowpoly graphics nintendo. studio ghibli low poly 90s cgi. how did you make low poly 90s anime cgi in studio blender?

>> No.981747

>>981736
This is Scuttlebug from N64 Mario.

>> No.981749

I like him :)
I will cast him into the stew with garlic and onions

>> No.981752
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981752

He's cooked

>> No.981759

>>981736
forced soul and cringe



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981610 No.981610 [Reply] [Original]

I made product renderings for a client and it went great but now the client is asking for an animation like vid related.

I tried the (newly updated) particle simulation in C4D to try to create a body of liquid and also tried xParticles but both runs like shit on my M1 MacBook. I tried my best to optimize the simulations following multiple tutorials online but I cant get semirealistic results.

Now that I am thinking about it I might be vastly overcomplicating things since I basically just need to raise the product from a plane that somewhat sticks to the object.

Does anyone have an idea for a method I could use to achieve the effect in a much simpler way? I must be missing something.

13 replies omitted. Click Reply to view.
>> No.981712

>>981610
>use a tablet-tier cpu and gpu for a very intensive workload
>why isn't it working

>> No.981714
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981714

>> No.981778
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981778

>>981613
>>981622

OP here, thank you guys a lot!

I'll be honest, I didnt understand how to use a zdepth render as displacement and couldnt find tutorials on it.

Was on a tight deadline so I just tried to find any possible way and while searching I found a tut that showed a similar effect using a vertexmap:

https://www.youtube.com/watch?v=ofEOomxTqNI

Adapted it like pic related (random rock as a replacement for the product, also actual 'liquid' the client wanted is chrome).

However, could you still give me maybe a pointer towards how to do your technique? I don't get what you guys mean by vfx layer and it seems like a really powerful workflow.

>> No.981779

>>981778
It's really simple
Just render a zdepth pass of the object from the top, use it as a displacement texture and animate the strength of the displacement from 0 to how much you need to show the object.

>> No.981782

>>981710
>>981711
or you could just do sdf booleans and never have to render a pass and maintain more control over the geo with less friction

thanks for the essays and the 1980's techniques though



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981605 No.981605 [Reply] [Original]

We have this over in /ic. I'd like to see anons portfolios and works. Post your socials.

5 replies omitted. Click Reply to view.
>> No.981756

>>981631
>listing a fucking operating system
certified retard moment

>> No.981757

Reminder to not associate yourself with the Nazi website if you want to get a /3/ job

>> No.981758

https://youtube.com/@MitchellsAnimations?feature=shared

Shitty little animations I make for fun

>> No.981772

>>981757
Name three examples where this has ever happened.

>> No.981781

https://www.youtube.com/@shamdotblend
views kinda tanked after I stopped making gaming shorts but algorithm seems to be liking my blender vids a little more lately. why anyone would sub to a retard posting his /beg/s is beyond me, but growth has actually gone up since abandoning gaming despite the fewer views. if I wasn't creatively bankrupt maybe I'd be able to make something worth watching



File: 2.25 MB, 1080x1920, Test.png [View same] [iqdb] [saucenao] [google]
981542 No.981542 [Reply] [Original]

Desktop PC Core i7, 16GB RAM, 1TB HDD + 240GB SSD, 24" monitor.

>> No.981544

No gpu?

>> No.981548
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981548

>>981544
It doesn't come with a GPU included, but I plan to buy one at Christmas, a GTX 1650 16GB.

>> No.981550
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981550

i have a question, could I use the 16GB for rendering in Daz3D if I specifically use 3Delight? I'm not sure if anyone knows about this.

>> No.981575

>>981542
>Core i7
that means like nothing. What version? I had a i7 "Bloomfield" back in 2009. So what gen?
>16GB RAM
Decent amount. Speed and performance is not that important here just the amount. 16GB is a bit low if you also have a chrome tab open on the side and such but this should be OK.
>>981550
i have a question, could I use the 16GB for rendering in Daz3D if I specifically use 3Delight? I'm not sure if anyone knows about this.
yes, the 16GB will be used as video memory if you run without a gpu.
if you are talking about the GTX 1650 16GB (did not know they such a large VRAM version) then ofc you could use all that using any renderer as its mostly down to the amount of shaders and textures in the your scene.

>> No.981576

>>981542
> I'm buying a custom car for (I don't know if I'll use it as an uber or a rock crawler), and these are the specifications it has. How well would it run?
>Car with v7, holds 16 seats, hauls 1 ton, 240kg in the frunk, it has 24" inch wheels
>The car doesn't come with a drivetrain but I plan to buy it at christmas, a gold one.

>>981550
>Could I use 16 wheels for going places with my car? (I don't specify if I'm going to run for a yard or 1000 miles in rocky terrain)

You clearly don't know shit about computers. Of course it will run daz3d. Do you think modern software is still prohibitively specked? Asking if a vanilla pc will run a piece of software is idiotic.



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981502 No.981502 [Reply] [Original]

.

>> No.981509
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981509

tutorial??

>> No.981522

>>981509
I follow Andrew Price tutorial



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981476 No.981476 [Reply] [Original]

blender idiot here

I'm making a model for a vrchat avatar and for some reason some bones are moving around on their own after I export as an FBX then reimport. I've searched all over the internet for a solution and a lot of the threads on various websites talk about animations and making sure that the armature is set to the correct frame of the animation, but I've never touched any of that. I may have fatfingered some hotkey during the whole process, but I have no idea if this is a bug or if I'm just retarded. I've applied all the scales and rotations etc too, so I don't think it's that.

12 replies omitted. Click Reply to view.
>> No.981664

>>981663
No idea, maybe the other anon can see your file and find out.

>> No.981765

>>981661
Having a quick look the weights seem fine?

You have some zero weight bones which can be removed but other than that can you explain the issue your having fully?

Is the issue in Unity or in VRChats Engine?

>> No.981766

>>981765
also are you trying to modify the model? as if this is

https://nachoo.gumroad.com/l/Lupina

then it should have came with a unity package that makes importing it much easier, and you don't need to reimport the model if you added clothing just rig the clothing and then export the clothing to unity and add the clothing there if that is easier for you.

>> No.981770

>>981766
can you upload the whole thing to pixeldrain?

rather than your blend file? as I'm guessing you have made edits to it.

also yeah some reason it had a password

pixeldrain /u/9pvA6hEh

>> No.981780

>>981765
>>981766
>>981770

this is the one i bought, it had a bunch of shit on it that i didnt like so ive been going through the process of learning blender and unity to "fix" all of it

https://vrmodels.store/avatars/16814-lupina-6546.html

the weights arent the problem, the issue im having is that some of the bones in the armature keep moving on their own after i export as fbx then reimport, and i have no idea why. pixeldrain wouldnt let me upload for some reason so i put it here: https://file.io/fcwsu4eq03h2



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981433 No.981433 [Reply] [Original]

How do I improve sculpting bros? Does this look like I need to know more Zbrush to improve? I feel like I can’t draw the planes and I fuck up on the mouth a lot
I want to improve and I’m really stuck. I’ve been following a head anatomy course and while I have improved a bit-it’s only a little bit, I think I’m not understanding a lot. I know I sound extremely naive in this whole thing, I just don’t know where to start. I can’t keep up in this course and make turd after turd without knowing I’m knowing how to improve after each turd
I bought anatomy for sculptors book too

2 replies omitted. Click Reply to view.
>> No.981437

>>981433
I fucking love professional european artists who stream. They're so incredibly dry and unhelpful in the funniest ways. The good ones anyway. They've been professional artists for like 15 or 20 years, and have like zero in common with the people watching and can't help them at all because they don't consciously think about all the skills and talent they've developed and can't articulate it.
I'm not even complaining, I just think it's funny how innately averse to spoonfeeding they are.

>> No.981441

>>981437
He’s not European. I mean I wanna get better and I will but if there’s something I’m not really getting I would like to know it if possible even if I sound like an idiot haha

>> No.981597

>>981433
https://anatomy4sculptors.com/

>> No.981730

>>981433
what's the copy Bridgman twice of sculpting?

>> No.981731

>>981441
>He’s not European.
Bulgaria isn't in Europe?



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981381 No.981381 [Reply] [Original]

I hate geometry nodes.

So I wanted to get an array that has a offset for example every repeated part is -5 of the original distance.

This is impossible to get in the array modifier (despite the devs being retarded for not including it)

So lets see how I can do this in geometry nodes.
Repeat something node yes???
WTF? What is this shit.

Youtube search.

LOOOK AT THIS GARBAGE!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=MqXYApfJuPk

Why the FUCK! Are there 2 extra nodes?!
WHY THE FUCK!!!! Can this crap not simple repeat an object?!!!!

Why the fuck do they keep changing this crap all the time!?
When will they finally come up with a non retarded geometry nodes solution.

3 replies omitted. Click Reply to view.
>> No.981679

>>981490
>They split the functionality into small atomic elements which can be recombined in many different ways.
More atomic then objects????

>> No.981688

>>981679
There are the new quantum mechanical nodes coming but they're always in a superposition of being useless and being useless.

>> No.981716

>>981381
This might help you.
https://studio.blender.org/training/geometry-nodes-from-scratch/array-tools/
You don't need to follow the tutorial, just grab the nodes. I use them quite a lot. The circular array is really nice, since you don't have to do the retarded "add array on first object, add empty, rotate empty, add object offset to the array on your first object" rigamarole.
Whether or not the nodes do the exact thing you need, I dunno, but I'm sure it'd be easy to tweak with some basic math.

>> No.981748

>>981716
>You don't need to follow the tutorial, just grab the nodes. I use them quite a lot. The circular array is really nice, since you don't have to do the retarded "add array on first object, add empty, rotate empty, add object offset to the array on your first object" rigamarole.
HUH?

I remember doing something like this like in blende 2.3 and it used something (not geometry nodes) I think it was the particle system

>just grab the nodes
Why are geometry nodes so counter intuitive?

>Learn...
No they keep changing them in every new version. Get your shit together!
I was waiting for the first adopters to get burned however it is blender 4.0 and they keep on fuckign with the nodes!

>>You don't need to follow the tutorial, just grab the nodes. I use them quite a lot. The circular array is really nice, since you don't have to do the retarded "add array on first object, add empty, rotate empty, add object offset to the array on your first object" rigamarole.
If blender was not retarded and god portions of it being stuck in the 90s other in the 2000s they literally give you a extra box in the array modifier that says.
>Offset
So you can do a offset or
>+/- rand
Box next to it will do 99% of what you want to do with nodes without being fucken retarded!

>> No.981762

>>981748
Oh, I see you're just throwing a temper-tantrum and venting for people to agree with you.
Hence you putting words in my mouth. You know, because I never once said anything about you "learning" anything.
I offered up something that might help (an existing setup that you just apply like any other modifier), but you're just looking to sperg out because something was added to Blender that you don't want to engage with.
Don't engage with it then. Simple as that.



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981336 No.981336[DELETED]  [Reply] [Original]

As a sad bastard who got a hair transplant, I needed a business that would do realistic photo-rendering of the expected outcome given the number of grafts, site placement, etc.

Nobody seems to do this but there is money in it.



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981331 No.981331 [Reply] [Original]

All RODIN needs is a brief description, a 2D image and within seconds it will generate a 3D mesh asset with the desired amount of polygons that can be exported in formats compatible with Maya/3DSMAX/Blender/etc.
It's currently in a semi-public beta where people can apply, releasing next month.
This is just generation 1 but it's already this good.
https://hyperhuman.deemos.com/rodin

How will this affect the 3D artists?
Mass layoffs in the 3D industry expected?

3 replies omitted. Click Reply to view.
>> No.981339

Procedural generation/scanning has been a thing since 3DCG was invented. Surprised it took AI this long when half the work is math and software already.

>> No.981360

imagine the porn

>> No.981382

>>981360
Until we can run these AI models locally this shit will always be censored.

>> No.981384

>>981339
No those were character creator, AI is a fake idea and steals 3D models. If you try to say Mikey Mouse (A public domain character) you get nothing because no one has made him in 3D.

>> No.981385

>>981331
>it's already this good.
:)



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981323 No.981323 [Reply] [Original]

>Godot
Missing features and lacks artistic improvement to match with Unreal and Unity
>Blender
All marketing PR talk, no real experience in using Blender. Knows nothing about the real reason.
>Open source
Open source projects doing dumb things like glTF animation implementation, dead software, not documenting important stuff, heavy relaying on Blender instead of other 3D software
>Unity and Unreal
They have a monopoly in 3D games, not a single open source can export to console. Open source projects limits artists like you and me with dumb ideas like TIFF format. Heavy restrictions to Windows only. Dumb downloads for developers like Microsoft Visual Studio. None of that matters with Unity or Unreal.

Never trust YouTubers

17 replies omitted. Click Reply to view.
>> No.981585

>>981480
I've watched the documentary on that channel about Godot being a cult modeled after the Blender Foundation and I completely agree.

>> No.981586

>>981585
But we already knew you aren't able to form your own opinion

>> No.981589

>>981580
GDevelp can’t upload 3D idiot.

>> No.981590

>>981586
I knew the Blender Foundation had become a cult for a long time. I didn't know that the Godot people were copying their model.

>> No.981743
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981743

>>981323
Never really liked Brackey's tutorials.
>he never goes over the basics while pedaling to people who understand nothing about coding.

like, to understand Brackey's tutorials you must already have the coding knowledge to understand the tutorial and therefore you could just do it yourself without the tutorial.

I fell into the trap of watching all his videos and just mindlessly copy and pasting them while learning nothing, I only came to understand wtf I was actually doing when I learned C# monoscript in uni years later



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981320 No.981320 [Reply] [Original]

So I wanted to specialize in Maya but I see a lot of tutorials in blender and 3ds max too, I would like to learn blender and 3ds max too is it coherent using three modeling package?

>> No.981321

if you're just starting out it's not a good idea to try and learn multiple packages that do similar things.

what do you actually want to do?

>> No.981326

>>981321
3D modeler/generalist

>> No.981327

>>981320
i'd recommend blender or 3ds max, cuz modifiers make your life easier, maya isn't bad but without plugins, its modeling pipeline is destructive.

>> No.981328

>>981326
if you have industry ambitions
for film: maya
for aaa games: maya / max / some blender
for indie games: blender
for archviz: max / blender

this is assuming you actually want to be a modeller which is a very, very specific thing in some pipelines. most modelling skills are transferable b/w dcc's and it takes a couple of weeks to adapt.

if you want to be a generalist you need imo:
blender / maya
zbrush
substance painter
houdini (after 1.5/2 years of the others)
experience with at least 2 renderers ( so you can realise they're all pretty similar)

if you don't want to go into any industry, then just use blender instead of maya/max. unless you want to have a focus on animation and rigging, then go to maya.

max is kinda... i wouldn't recommend it to anyone except very hardcore hardsurface modellers and archviz dudes.

>> No.981342

>>981320
Would recommend you to try all, and see what software “clicks”. In my case, it was Max (for modelling) and Cinema (for VFX).

Regarding modelling: methods that you learn on YouTube are software-agnostic, and you can follow it on the software you like.



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981316 No.981316 [Reply] [Original]

Well, i want the models from this link but the web has fallen, so put link to the web in case lf using Wayback Machine:
https://blendswap.com/blends/view/86224
So, i wanna get the models.

>> No.981317

The name of the archive i want is Bronze & Iron Age Unit Pack

>> No.981319

>>981316
>>981317
Yeah



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981309 No.981309[DELETED]  [Reply] [Original]

Can someone help me with this ?
Which AI software is used for this and what are prompts ?
https://www.instagram.com/deadtempovisions/

>> No.981311

Looks like Cris AI to me.



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981299 No.981299 [Reply] [Original]

I'm trying to make an animation in Lego style based on the work of Dagon by writer H. P. Lovecraft.

>> No.981301
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981301

Sorry but I couldn't see anything. Now that I can see and that you're telling me that you want to make a LEGO style animation, my thoughts are: Yeah, you could do that.

>> No.981303

kino

>> No.981365

some things moves at a slow choppy stop-motion frame rate, and other things move it a smooth real-time way.
And sound effects are a person imitating the sound with their voice.

>> No.981543

looks cool



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981148 No.981148 [Reply] [Original]

Hello, any Rhino users can help? I want to turn the rombus into a pyramid in pic rel but when I do Sweep 1 rail it gets all messy.(gonna post another pic)

>> No.981149
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981149

Am I not utilizing properly the arrows that pop up maybe?



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981147 No.981147 [Reply] [Original]

Redpill me on AM and other similar programs. Do you get anything out of it that you wouldn't be able to learn on your own? Are you actually just buying connections? Have you done it? what did you think? I can already guess that the general opinion here will be pretty negative but I'm interested to hear your insights.

20 replies omitted. Click Reply to view.
>> No.981306

>>981297
Andrew, how many times do I have to remind you that you're not welcome on this board?

>> No.981308

>>981297
Officially from Maya and they work unlike Blender that removed buttons and stored it away.

>> No.981439

What do yall think of something like https://www.toanimate.ca/
$500 for courses, rigs, props, scenes, professional feedback + discord

>> No.981443

>>981439
>Red flags
Only blender, discord (anything commercial tie with discord is bound to be a scam), if I’m read the jump reference right, it’s asking you for a perfect 90 degree? Let me tell you; people hate perfect things, walk cycle for bot is bad, it’s just a by product of https://teachable.com and no actual professional.

It’s a scam anon.

>> No.981455

>>981443
what courses/books would you recommend?



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981143 No.981143 [Reply] [Original]

Where do I get cracked ae plugins now?

>> No.981526

>>981143
where can I get gfx packs?



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981077 No.981077 [Reply] [Original]

Do you have any "weird" tricks that you've discovered that help you sculpt better?

>If I need to closely copy a reference I listen to power metal and pretend I'm a fighter plane in WW2 that's flying around the 3d model and tearing it apart with my guns with the goal being to sculpt it into the shape that I'm trying to make.

Helps get you immersed in what you're doing if you see it as a game

1 replies omitted. Click Reply to view.
>> No.981089

>>981077
I imagine that I'm a chiwawa with a really high pitched voice and a massive cock, that helps me to sculpt better

>> No.981117

>>981077
>Helps get you immersed in what you're doing if you see it as a game
You could just be a normal human with a brain thats not fried on video game dophamine rushes

>> No.981227

/3/ doesn't understand because /3/ is full of technicians, not artists.

>> No.981324

>>981077
I stop fapping for a week in order to sharpen my coomer instinct and make my sculpts better.

>> No.981350

>>981324
This, I can sculpt up to 8 hours an armpit