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/3/ - 3DCG


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File: 2.20 MB, 2085x1129, Screenshot 2024-05-19 220703.png [View same] [iqdb] [saucenao] [google]
983885 No.983885 [Reply] [Original]

Hey
I have this .blend model
I've exported as fbx and sent it to a friend so that he remodel it in 3dsmax (that's what he's familiar with)
I've had a friend remodel the face
He then put the modeled head onto the body(you can see the seam in the screenshot)

Now I'm trying to use the original textures on the new face.
How can I do that? What do I search for on youtube, what type of tutorial? Is there an addon that simplifies this?

>> No.983889

you'll need to texture transfer from the old mesh to the new one. assuming the heads are significantly different you can use faceform wrap for the whole process
Just make sure the uvs on your new head are laid out well.
If you're using udim workflow you'll need to make sure the head uvs are on the first tile; iirc wrap in demo mode won't do multiple tiles
It's pretty simple if you know what you're doing, but I think you might be better off letting one of your friends deal with this.

>> No.983924

Looking at it it does not look like the UVs are set up right. You asked your friend to "model" the head and he happily agreed, but you didnt ask him to UV unwrap it which he would probably not as happily do.

>> No.983938

>>983885
By remodel do you mean doing the retopology or adjusting the high poly sculpt? Those weird waves look like a bake from high to low poly gone wrong



File: 143 KB, 1080x1080, 3ddd.jpg [View same] [iqdb] [saucenao] [google]
983877 No.983877 [Reply] [Original]

I keep seeing you guys begging for jobs and having software wars but when was the last time you actually had fun with 3D artwork?

1 replies omitted. Click Reply to view.
>> No.983883

I have fun with 3D artwork every single day.

>> No.983894
File: 1.82 MB, 3840x2160, Rainbowdashinacuminjar.jpg [View same] [iqdb] [saucenao] [google]
983894

>>983879
I love making /3/ and yes I wish I could post every day

>>983877
>>983883
Literally me.

>> No.983900
File: 575 KB, 3840x2160, 15c.jpg [View same] [iqdb] [saucenao] [google]
983900

>>983877
>last time you actually had fun with 3D artwork?
when I was texturing this crane
truth is I only enjoy stylized stuff, whenever I'm making something "realistic" I have a melt down

>> No.983904
File: 1.10 MB, 1280x720, Iron Ghetto Large.png [View same] [iqdb] [saucenao] [google]
983904

>>983877
I always have fun because making art is fun for me.

>> No.983916

Ive been away from the actual 3d modelling side because I've been
ugh
programming and level designing for so long.



File: 224 KB, 2048x1366, 7713C965-4E3A-4D10-B380-A5E62FB18789.jpg [View same] [iqdb] [saucenao] [google]
983858 No.983858 [Reply] [Original]

I was saving up for MacBook Pro Max M3, but I heard it’s bad with Maya.
What’s a good laptop for serious 3D software in Maya, Zbrush, Substance Painter, and Blender for the long term?

10 replies omitted. Click Reply to view.
>> No.983901

>>983899
Dont buy anything from Asus, that company is trying to scam people. https://www.youtube.com/watch?v=OtCJfx7eU54

>> No.983902

>>983901
all companies do that

>> No.983903

>>983901
>>983899
Who the fuck do I believe? I want a laptop that I can learn and make 3D models in maya and also sculpt them in Zbrush and texture them at the library for when I’m not home to do those things. I need the most powerful pc for this job so it can last that’s why I have no budget

>> No.983934

>>983903
buy Lenovo Legion Pro 7, /g/ loves lenovo

>> No.983948

and check out MSI titan as well, but its very expensive



File: 902 KB, 804x804, file.gif [View same] [iqdb] [saucenao] [google]
983753 No.983753 [Reply] [Original]

Is blender even good for animating anything?
A real question since I love modeling in blender.
However the animation looks ass backwards.

How it should look like
1) Take a MKV or whatever
2) Drop into blender
3) it looks like a picture however animates on the timeline so you can precisely capture the key frames of animation.

Do other software do that?

16 replies omitted. Click Reply to view.
>> No.983804

So anyway, like I said, Blender is fine for animation

>> No.983805

>>983804
What do you animate with it? :)

>> No.983810

>>983800
>>983804
That’s the dumbest thing you could do. I know a YouTuber who spends years on Touhou bullethell effects on Blender to only make everything look plastic.

This is not ok, this is cancer: youtube.com/watch?v=OuBmpQSVDZs

>> No.983833

Has anyone worked here with toonboom rigs (2d) and also done 3d character animation? Ive started to learn 3d and just wondering, if also using rigging in 3d, how long the process is compared to 2d rigs. Is it faster/slower/etc?

>> No.983834

>>983810
he got 300k views off it, I'm pretty sure he doesn't think it's cancer.



File: 105 KB, 1920x1080, proxy-image.jpg [View same] [iqdb] [saucenao] [google]
983684 No.983684 [Reply] [Original]

people are getting ridiculously good at these.
hats off to blender users.

>> No.983760
File: 160 KB, 1262x497, the-chairman.png [View same] [iqdb] [saucenao] [google]
983760



File: 165 KB, 1920x1558, what-is-the-plasticity-tutorial-that-totally-blew-your-mind-v0-ojpgj20c5kya1.jpg [View same] [iqdb] [saucenao] [google]
983640 No.983640 [Reply] [Original]

Post anything Plasticity related. Whether it be questions or your work, everything is welcome.

>> No.983642

>>983640
This is so cool! I wonder what the best method for these semi-organic hard surface models is between poly, nurbs and sculpting?

>> No.983645

>>983642
I'm not very experienced but for a helmet I guess you would import your head mesh and model over it. Nikita Kapustin's latest tutorial is about that on how to model anything over your head.



File: 1.84 MB, 2000x2000, Xylanth - Phase Spider Broodmother.jpg [View same] [iqdb] [saucenao] [google]
983587 No.983587 [Reply] [Original]

My chitubox pro sub just expired and I dont want to pay for it again.
Where can i get it at a 100% discount?

4 replies omitted. Click Reply to view.
>> No.983624

>>983602
I have a Chaturbate accounts if you need one

>> No.983651

>>983618
>>983624
I'm glad you are outraged but I'm not even OP, stay mad

>> No.983664

>>983651
To be sure, you don't want the Chaturbate account anymore?
Did your mum find out what you were asking on the internet?

>> No.983721

>>983587
just pay for formware, it's a one time fee, none of that subscription bs

>> No.983731

>>983664
No, I want chitubox pro anon.



File: 423 KB, 2707x1142, file.png [View same] [iqdb] [saucenao] [google]
983586 No.983586 [Reply] [Original]

Where the hell is autosmooth normals?

>> No.983588

>>983586
Not a blender user but I think I heard they moved it to a modifier. Some anon was crying about it and people told him it was similar to how max's smooth modifier works.

>> No.983589

>>983586
In the modifiers if you are using the new one

>> No.983603

press Q you'll find it in your quick favorites



File: 213 KB, 941x1112, 123d-1.png [View same] [iqdb] [saucenao] [google]
983543 No.983543 [Reply] [Original]

Rate my babe. Also post your lowpoly babes!

You do model lowpoly babes, don't you anon?

18 replies omitted. Click Reply to view.
>> No.983816

>>983543
it looks fine, with this style texture work is what carries the most weight though

>> No.983817

>>983729
scrap the sharp edges on her ass, it looks bad. your texture is whats going to make the ass pop, not sharp edges

>> No.983821

SEEEEXXXXXX

>> No.983823

>>983543
Thanks anon, you've inspired me to keep on working on my low poly babes

>> No.983846

You should do A hentai with this Model



File: 78 KB, 720x540, 145dvs00127jp-1.jpg [View same] [iqdb] [saucenao] [google]
983536 No.983536 [Reply] [Original]

I need 25 experts on 'flesh animation', and some assorted artists for 'FX'.

I'd like 10 programmers, and one that's actually good. We'll do 'stickman-extremes' and adapt ML to produce neat novel rendering methodologies.

Basically, choreography is always screwy, but we need it to be 'adaptive to LLVM output vectors', and then maybe there'll be experiments for attention-retention-to-conversion-ratio. If you know what I mean, you can sign up as a 'partner'....

If you're the kind of party which entirely manages websites and communities for communication, You can sign On as much As you Like.

Basically, ain't gonna be disappearing genitals. And the 'storyline factor' you can actually achieve, instead of someone 'rapes you for storylines' and then feeds them back to you with the best parts stolen.

So if you have concepts, that's neat too. Like IDK. Maybe that's a customer already... I kinda thought, maybe, maybe, we have real artists somewhere, but the angel of choice never cared to have his own creative industry...
He just wanted to show me 'foreign ladies'.
But I never knew; they were already 'His'....

THE POINT IS; we'll make this stuff finally work! Like really work! You can finally have a proper interactive narrative, and tell it what to do, and it does it all fair and square; no 'uhgh we hadda break ur LLVM xprnc'..

None of the 'but now that you seen it, it's like blabla with god so gimme pennies'

>> No.983537

quacks!

nobody e-mails the great master

even the googer no eat

>> No.983613

OK. Do you have like contact info or are you larping? A website? a PO Box?

>> No.983619

>>983536
I make flashlights for a Japanese company, does that work?

>> No.983625

>>983613
You can find me at YouTube. com
Please contact me there for more info

>> No.983626
File: 108 KB, 340x444, 983.png [View same] [iqdb] [saucenao] [google]
983626



File: 282 KB, 821x732, Screenshot from 2024-05-15 20-24-15.png [View same] [iqdb] [saucenao] [google]
983526 No.983526 [Reply] [Original]

it's so over bros

20 replies omitted. Click Reply to view.
>> No.983739

>>983734
Ai helped me with the text, and it says it's theft

>> No.983740

>>983526
the ai just bing'd that

>> No.983748
File: 90 KB, 198x249, IMG_20240517_204348.png [View same] [iqdb] [saucenao] [google]
983748

>>983526
>claims it has good topology
>zooms in
>dafuq is this.jpg

>> No.983785

>>983748
not everything needs to be a quad bro, just leave a few ngons and triangles here and there

>> No.983788

>>983723
I rest my case.
>>983734
no I don't, ask /ic/.



File: 77 KB, 1277x808, stolen.jpg [View same] [iqdb] [saucenao] [google]
983502 No.983502 [Reply] [Original]

guys i'm never on this channel but i wanted to know something maybe some of you who play tarkov or arena breakout infinioty have heard about it
BSG the company that develops tarkov says the game arena breakout has stolen their assets including not only models but also sounds etc. you are experts in 3d modelling what do you guys say? i really wanted to hear from experts what is true or not here are two videos one says it is stolen the other says it is not stolen

https://www.youtube.com/watch?v=i4l6t8gy5AI

https://www.youtube.com/watch?v=xNn1F2LZ2TM

3 replies omitted. Click Reply to view.
>> No.983512

>>983511
Tarkov runs on unity so it's known what the format looks like, I dunno if file rippers are readily available but it's not super hard
for any savvy programmer to find the mesh data and write a custom exporter, has been done for tons of popular game engines in the past.

If all else fails there are interception software that dumps whatever is rendered on screen by directX open GL etc from memory to a 3D mesh file
so if Tarkov has say a mode to spectate the gun it'd be trivial to rip it that way with software like DX Ripper in a 'ready to use' kind of state.

It's sorta like how no matter what kind of protection a website run so you can't save their images by right click there is no guard against 'print-screen'. If it renders on your system it must be available in memory in a un-ecrypted format your graphics hardware can understand.

>> No.983513

>>983511
You struggled at school didn't you

>> No.983514

>>983513
sorry english is not my main language. i try my best to improve my english sorry

>>983512
thank you for explaining it to me

>> No.983521

>>983511
there's programs that scan things directly at directx level

>> No.983646

>>983511
At some point these models end up in RAM and VRAM in a format optimized for speedy reading (=not secure at all and easily readable), that's where they get copied and written to disk.



File: 225 KB, 1420x922, coloso.jpg [View same] [iqdb] [saucenao] [google]
983432 No.983432 [Reply] [Original]

Anyone has this?

2 replies omitted. Click Reply to view.
>> No.983453

>>983450
The old paradigm where people would spend money and then share the product with everyone is over

>> No.983456

>>983432
https://online-courses.club/artistic-cartoon-style-character-modeling-with-zbrush-coloso-seihoon-kang/

>> No.983459

>>983456
nvm it seems that you gotta pay 16 bucks to access the course

>> No.983468

>>983459
better than paying $156

>> No.983500
File: 48 KB, 398x398, GGIQ-3HbkAAgiph.jpg [View same] [iqdb] [saucenao] [google]
983500

>>983456
>need to pay 16 bucks to access stolen content
grim



File: 13 KB, 480x480, 1596209530248.jpg [View same] [iqdb] [saucenao] [google]
983416 No.983416 [Reply] [Original]

Why the fuck blender doesn't have a 2D rig?

7 replies omitted. Click Reply to view.
>> No.983660

>>983416
Can't you just make a 3D rig and not use one of the dimensions?

>> No.983672
File: 219 KB, 1920x1080, FJ7tNDDVcAEj0ph.jpg [View same] [iqdb] [saucenao] [google]
983672

>> No.983719

>>983672
that is maya though

>> No.983741

>>983719
didn't realize i post in the wrong thread

>> No.983759

>>983487
But to use Blender you pay shit all!
Does it mean by using Blender we get, all shit?



File: 114 KB, 1264x652, 1691790529758971.png [View same] [iqdb] [saucenao] [google]
983405 No.983405 [Reply] [Original]

>Research Project Bernini is experimental generative AI from Autodesk that can quickly generate multiple functional 3D shapes from a variety of inputs. While Project Bernini is exciting and at the leading edge of generative AI, its models will become increasingly useful and compelling when trained on larger, higher-quality professional datasets.
Oh GOODIE. More AI slop to get investors excited.
https://www.youtube.com/watch?v=H_OUNbgMe_Y

>> No.983407

>>983405
Another reason to pirate all autodesk shit. They don't care about us

>> No.983411

>>983407
HEE-HEE

>> No.983413

>>983405
Looks like dogshit. Unless the prompt was to replicate a jug made by someone with down syndrome or something they failed.

>> No.983430

>>983411
Shamone



File: 1.01 MB, 854x480, piano_bear.webm [View same] [iqdb] [saucenao] [google]
983360 No.983360 [Reply] [Original]

I found this old ass video about a news story where a bear breaks into a house and plays the piano in Vail, Colorado. It looks fake as hell to me, but the comments and articles on other news sites are making me second guess myself. I could use some insight from /3/. The part at 0:55 gives it away in my eyes. Am I insane? Or did someone successfully push a fake story with 3DCG skills to a bunch of news outlets?
https://www.youtube.com/watch?v=txCn4TKGNyY

13 replies omitted. Click Reply to view.
>> No.983483

>>983481
>the bear moving from place to place didn’t change the bounce light

It bounces all over the place, are you blind bro?

>> No.983484

>>983481
Scrub thru the video and look at the ceiling and walls, you can very obviously see how the ambient changes as them bright surfaces get occluded by the bear.

>> No.983486

>>983483
>>983484
You’re both are off wrong, the bear shadow on ceilings mysteriously appears but not animated when it comes into contact with piano. Admit it, it’s fake.

>> No.983490

>>983486
because the bears shadow in the ceiling is the bear occluding the light off the bright floor, when it stands off to the side in the room it doesn't block as much bounced light off that surface.

There is nothing mysterious about this anon.

>> No.983491

>>983490
1)Lightning contracts is not the same

2)Abnormal bear behavior

3)reflection is abnormal

4)odd sounds

5)clipping of bear in chair

It’s not normal, the whole thing screams fake.



File: 49 KB, 736x552, horse05f808c892e114a014cb0db1d8b13a26--wireframe-d-animation.jpg [View same] [iqdb] [saucenao] [google]
983335 No.983335 [Reply] [Original]

>> No.983391
File: 105 KB, 284x360, Horse expert.png [View same] [iqdb] [saucenao] [google]
983391

>>983335
"He look like he fuck human women."



File: 151 KB, 981x485, faa89e3cc3e5db05037df9459818d8455cab80b2.jpg [View same] [iqdb] [saucenao] [google]
983328 No.983328 [Reply] [Original]

What's the best way to import a fully textured, rigged Blender human model into 3dsmax, is the pictured Connector any good?

>> No.983336

>>983328
Import model with textures and re-rig it using CAT

>> No.983375

>>983328
Or maybe a better question would be how can my friend model/change the face of a fully rigged character that was made in Blender. My friend knows 3dsMax

>> No.983523
File: 46 KB, 456x570, justsavetheweights.png [View same] [iqdb] [saucenao] [google]
983523

>>983328
if he knows Max all he needs is an exported fbx. If he doesn't know Max, import fbx, use skin utils to extract vert weights, delete face from SkinData mesh so its just the body, modify the original import as desired, select both and use skin utils to import and map bones by name to retain the body's skinning. It takes less than 5 minutes minus the face editing. Material mapping IDs to UV channels/condensing isn't difficult either. I dont use blender so i dont remember how the export->import handles bones precisely, but it shouldnt matter.



File: 801 KB, 1553x806, Bild_2024-05-13_004107595.png [View same] [iqdb] [saucenao] [google]
983229 No.983229 [Reply] [Original]

how would i bake these shine so instead of it being dynamic it would be a static image texture that i could then scale down

>> No.983230

You'd be baking the light, not the roughness.
Roughness defines how the material responds to the light, so it's always a dynamic property. What it sounds like you want to do is bake the reflections and the specular highlights etc into an image, and for that you need to bake the lighting.
Create a new image in the image editor, then open the shader editor, open an image texture node with the image you just made. Don't connect it to anything, just select it. Go into your render tab, set it up how you like, then scroll down to bake, choose combined, active camera, then hit bake.
The image you selected should now have the lighting baked into it. Save it and do whatever you want with it.
Oh and your object needs to be unwrapped btw.

>> No.983231

>>983230
aah thank you!



File: 2.16 MB, 1280x1005, metalheart.png [View same] [iqdb] [saucenao] [google]
983192 No.983192 [Reply] [Original]

What does /3/ think about the Metalheart aesthetic?

1 replies omitted. Click Reply to view.
>> No.983199

>>983197
'metalheart' predates depthcore as label for that look, now you're the zoomie.

>> No.983207

>>983199
>Using Fandom as a reliable source
Clearly only idiots believe in their AI junk. It’s called metallic.

>> No.983208

both look like shit sorry
why do you even care about -core shit make something of your own

>> No.983216

>>983197
This shit never had a name, at best they were called cancer explosions.
>>983192
I miss it, I'd go searching for old tutorials on how to make it on Deviantart if the site wasn't so infested with A.I.

>> No.983243

>>983192
this looks like I'd see it on the album cover of an obscure european power metal band that was somewhat popular in the early 00s and has like three songs that are somewhat listenable that I'd add to my spotify playlist before spotify takes them down after a week for no damn reason then brings them back 5 years later and I listen to them and think 'oh i remember these guys' then remove them from the playlist because they no longer fit the overall vibe I'm trying to curate.