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>> No.981778 [View]
File: 2.30 MB, 1544x1125, rock goo test.png [View same] [iqdb] [saucenao] [google]
981778

>>981613
>>981622

OP here, thank you guys a lot!

I'll be honest, I didnt understand how to use a zdepth render as displacement and couldnt find tutorials on it.

Was on a tight deadline so I just tried to find any possible way and while searching I found a tut that showed a similar effect using a vertexmap:

https://www.youtube.com/watch?v=ofEOomxTqNI

Adapted it like pic related (random rock as a replacement for the product, also actual 'liquid' the client wanted is chrome).

However, could you still give me maybe a pointer towards how to do your technique? I don't get what you guys mean by vfx layer and it seems like a really powerful workflow.

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