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/ic/ - Artwork/Critique

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>> No.4729281 [View]
File: 177 KB, 612x1000, 860621_10151456443079621_863407405_o.jpg [View same] [iqdb] [saucenao] [google]
4729281

>>4728839
well, I follow some animu-artists too, mainly because of the way they paint, but a good western example might be daniol, Daniel Chavez. He works at 343 industries and is well known in the industry. That's probably the reason he doesn't have the need to constantly pander to his audience or shill his shit. His sketches are insane.
>https://www.instagram.com/daniol_art/
I'll just dump some artists I follow that mainly do concept work or personal stuff
>https://www.instagram.com/farazshanyar/
>https://www.instagram.com/slave_eye/
>https://www.instagram.com/blackgoldsun/
>https://www.instagram.com/ayseiremaktas/

>> No.4292330 [View]
File: 177 KB, 612x1000, 860621_10151456443079621_863407405_o.jpg [View same] [iqdb] [saucenao] [google]
4292330

>>4292014
Daniel Chavez (daniol) has great technique in this area. He's really good at executing on 1.) Establishing a local/midtone to "set the stage" for how he wants the rest of his forms and values to read and 2.) Using his darkest and lightest values for contrast and to push/pull forms in space.

How you apply values and rendering to your work is going to be entirely based on your style and what you're trying to communicate in your work. Sometimes in order to make forms read correctly and to properly imply texture and changes in planes you're going to have to get in there and really hatch out some subtle lines, but like the other examples anon posted you can accomplish a lot with a solid composition and going for a more shape design/graphic approach with the values that matter most.

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