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/jp/ - Otaku Culture


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6583814 No.6583814 [Reply] [Original]

>> No.6583837

I don't get English.

Why must it be "eat"? What if my soup is nothing but pure liquid?

>> No.6583859
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6583859

If you had to choose between soup that came with a dirty, scratched up, dented spoon and slightly worse soup that came with a hygenic, smooth spoon, which would you eat?

A spoon is actually pretty important when it comes to eating soup.

>> No.6583884

At least we keep the spoon.

>> No.6583891

TRUE STORY

>> No.6583901
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6583901

>>6583859

who uses a spoon?

>> No.6583906

I don't really find myself using a spoon that often with soup.

>> No.6583912

I like to collect rare spoons and eat soup out of them.

>> No.6583916

i use a motherfucking fork with mine

>> No.6583917

like eating soup with a knife

>> No.6583919

I think I really fucking hate moot.

>> No.6583922

The spoon is gameplay, stupid.

>> No.6583924

Watching a movie for the story is like eating soup because you like the spoon.

Reading a book for the story is like eating soup because you like the spoon.

Watching a TV show for the story is like eating soup because you like the spoon.

>> No.6583926

I usually eat soup with a fork.

And that guy is an idiot for thinking that.

>> No.6583938

I legit only eat a microwave pizza because it's fun to use my knork.

>> No.6583940

IF the spoon tastes better than the soup, I don't see the problem, really.

>> No.6583946

>>6583938
>knork
sounds dangerous.

>> No.6583957

>>6583938
Knorks are okay... Spifes are far superior

>> No.6583963

I eat my soup through an IV drip.

>> No.6583967

>>6583946

All the cutting power of a table knife without any sharp edges.

>> No.6583965
File: 6 KB, 300x300, Bkubnata.png [View same] [iqdb] [saucenao] [google]
6583965

>>6583901
Civilized people

>> No.6583980

>>6583938
They say not to put a knife in your mouth.
What do if your knife is your fork?

>> No.6583982

>eating soup because you like the spoon
That would be playing a game because you like the controller.

>> No.6584002

>>6583982

I only like arcade games cause I get to make the microswitches go clicky click.

>> No.6584048

>>6583814
This is the reason people who get mad over spoilers are faggots. Play the game because its fun, fuck spoilers.

>> No.6584051

>>6584048
What if the story is what made it fun? Are you saying you'd sacrifice catching a good story because the game play was only ho-hum?

>> No.6584054

>>6584048
They get mad because JRPGs aren't fun. The story is all they have going for them.

>> No.6584058

Wrong. The better comparison would be "playing a game for the story is like eating soup because you like its taste". The spoon, in this case, would be the controls.

Both the person who said this and the person who spams this everywhere are retarded.

>> No.6584065

>>6584051
If the story is the only thing made your game fun, then it's not a good game. I say this having played through Thousand Arms.

If all I wanted was a good story, I'd read a book or manga or watch something.

>> No.6584074

>>6584058
no. The correct comparison would be "Playing a game for the story is like eating soup because you like to read all fucking day or watch some shit movie rather than actually playing a game"

>> No.6584073

I keep reading that this guy never said that.

>> No.6584082

>>6584074
110% retard

>> No.6584085

>>6584065
So? Then it's a game with shitty gameplay and a good story.
Hasn't a game with annoying gameplay ever hooked you story-wise once you started it? Happens to me quite a lot.

>> No.6584088

>>6583814

What context is this in anyway?

>> No.6584099

>>6583924
>films, novels, television
Those things you mentioned are passively perceived media. The story comes from the writer's control of everything.

Playing games is about doing stuff. You control part of it. Any story there is a side dish, made possible by having part of the game protected from your interference as a player. E.g. unkillable characters, uncontrollable sections (cutscenes). Protection is necessary for the writer to have some control. But that protection is arbitrary restriction for the player -> makes a game crappier.

Less restriction of this sort necessitates more use of algorithms to make decisions on the part of the writer. E.g. branching plots, AI. More and more of this makes stories crappier. Cause they can't be planned out in advance.

We're struck some balances, and got accustomed to the idiosyncrasies they cause. There is no solution. The narrative part of a videogame will always be at odds with its mechanical essence.

Can still be an aesthetically pleasing juxtaposition though.

>> No.6584099,1 [INTERNAL] 

>>6584074
But I do like to read all fucking day.
So glad I'm not a retarded child like you.

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